You know what I want?
Mar. 24th, 2008 11:37 pmAnd I really thought I wouldn't ever be asking for this because it isn't my thing.
I want a clear cut victory.
I know, I know. I am the queen of complicated and pyhrric victories. I love stories that take forever to play out and have twists and turns and complications and unforseen connections and all of those things.
In my roleplaying, though, I am having a hard time remembering when I went on a quest to save the village/town/family/world/universe and so on and such and actually did it. I can't remember the last time I didn't, even with the best intentions, make something worse in the long run. I'm tired of vague plots with a lack of drive. I'm tired of all of the shades of grey and the sort of kind of victories.
I want a victory. I don't mind sacrifices along the way. In fact, I really sort of prefer having to /work/ for it and maybe losing a person or two along the way. (Honestly, I don't think, for instance that LotR would work as well without Boromir dying.) Doing all of that generally means knowing what the hell the challenges in front of me are and what problems I need to solve.
This is not meant to be a rant against the games I'm in now because I love the games I'm in now. I enjoy well crafted worlds that I get to explore and discover, where I don't entirely have a specific set of goals. I just miss the satisfaction of an epic world saving game where I actually win.
I want a clear cut victory.
I know, I know. I am the queen of complicated and pyhrric victories. I love stories that take forever to play out and have twists and turns and complications and unforseen connections and all of those things.
In my roleplaying, though, I am having a hard time remembering when I went on a quest to save the village/town/family/world/universe and so on and such and actually did it. I can't remember the last time I didn't, even with the best intentions, make something worse in the long run. I'm tired of vague plots with a lack of drive. I'm tired of all of the shades of grey and the sort of kind of victories.
I want a victory. I don't mind sacrifices along the way. In fact, I really sort of prefer having to /work/ for it and maybe losing a person or two along the way. (Honestly, I don't think, for instance that LotR would work as well without Boromir dying.) Doing all of that generally means knowing what the hell the challenges in front of me are and what problems I need to solve.
This is not meant to be a rant against the games I'm in now because I love the games I'm in now. I enjoy well crafted worlds that I get to explore and discover, where I don't entirely have a specific set of goals. I just miss the satisfaction of an epic world saving game where I actually win.
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Date: 2008-03-25 07:00 am (UTC)no subject
Date: 2008-03-25 09:16 am (UTC)no subject
Date: 2008-03-25 01:02 pm (UTC)no subject
Date: 2008-03-25 02:39 pm (UTC)no subject
Date: 2008-03-25 07:16 am (UTC)But, those were pretty basic and after awhile, we wanted something a little deeper and more complex...of course, when we managed to get into something like that, we'd either all die within an hour (either through in-fighting or massive attacks from assorted bad guys), or we'd so something so incredibly stupid (like burn down half the town we were using as a base of operations) that the DM wouldn't return our calls for a week or so...
But, yeah...the simple "Do A, B, and C - in that order - and all will be well" quests are fun, sometimes...
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Date: 2008-03-25 02:40 pm (UTC)no subject
Date: 2008-03-25 03:18 pm (UTC)or, maybe I'm just rambling before my first cup of coffee...it could be either one, really... ;)
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Date: 2008-03-25 03:35 pm (UTC)no subject
Date: 2008-03-25 03:48 pm (UTC)no subject
Date: 2008-03-25 03:51 pm (UTC)no subject
Date: 2008-03-25 03:57 pm (UTC)no subject
Date: 2008-03-25 03:58 pm (UTC)no subject
Date: 2008-03-25 12:24 pm (UTC)no subject
Date: 2008-03-25 02:40 pm (UTC)no subject
Date: 2008-03-25 03:16 pm (UTC)no subject
Date: 2008-03-25 01:37 pm (UTC)no subject
Date: 2008-03-25 02:42 pm (UTC)no subject
Date: 2008-03-25 03:21 pm (UTC)That was totally clear cut victory, and we kicked their asses to boot.
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Date: 2008-03-25 03:36 pm (UTC)That was the last one I could think of when I combed through. When was that... like... October? My sense of time is squishy in that game.
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Date: 2008-03-25 03:37 pm (UTC)no subject
Date: 2008-03-25 03:41 pm (UTC)Yeah. It's been awhile.
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Date: 2008-03-25 08:37 pm (UTC)On the other hand, clear-cut heroism and victory doesn't necessarily have to mean a simple, straightforward plot. I do a lot of setting creation, and most of my settings are based on intricate, sophisticated plots that lead to heroes making the world a better place.
Sometimes the secret is to give a clear indication of how you made the world better, when the plot is complex.
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Date: 2008-03-26 01:50 pm (UTC)no subject
Date: 2008-03-26 02:52 pm (UTC)