You know what I want?
Mar. 24th, 2008 11:37 pmAnd I really thought I wouldn't ever be asking for this because it isn't my thing.
I want a clear cut victory.
I know, I know. I am the queen of complicated and pyhrric victories. I love stories that take forever to play out and have twists and turns and complications and unforseen connections and all of those things.
In my roleplaying, though, I am having a hard time remembering when I went on a quest to save the village/town/family/world/universe and so on and such and actually did it. I can't remember the last time I didn't, even with the best intentions, make something worse in the long run. I'm tired of vague plots with a lack of drive. I'm tired of all of the shades of grey and the sort of kind of victories.
I want a victory. I don't mind sacrifices along the way. In fact, I really sort of prefer having to /work/ for it and maybe losing a person or two along the way. (Honestly, I don't think, for instance that LotR would work as well without Boromir dying.) Doing all of that generally means knowing what the hell the challenges in front of me are and what problems I need to solve.
This is not meant to be a rant against the games I'm in now because I love the games I'm in now. I enjoy well crafted worlds that I get to explore and discover, where I don't entirely have a specific set of goals. I just miss the satisfaction of an epic world saving game where I actually win.
I want a clear cut victory.
I know, I know. I am the queen of complicated and pyhrric victories. I love stories that take forever to play out and have twists and turns and complications and unforseen connections and all of those things.
In my roleplaying, though, I am having a hard time remembering when I went on a quest to save the village/town/family/world/universe and so on and such and actually did it. I can't remember the last time I didn't, even with the best intentions, make something worse in the long run. I'm tired of vague plots with a lack of drive. I'm tired of all of the shades of grey and the sort of kind of victories.
I want a victory. I don't mind sacrifices along the way. In fact, I really sort of prefer having to /work/ for it and maybe losing a person or two along the way. (Honestly, I don't think, for instance that LotR would work as well without Boromir dying.) Doing all of that generally means knowing what the hell the challenges in front of me are and what problems I need to solve.
This is not meant to be a rant against the games I'm in now because I love the games I'm in now. I enjoy well crafted worlds that I get to explore and discover, where I don't entirely have a specific set of goals. I just miss the satisfaction of an epic world saving game where I actually win.